Changelog
- Campaign Manager
- Click a check chip in a journal or handout to pick which investigator or adversary rolls it.
- Campaign Manager
- Notebook
- Insert dice, check, request, and reference chips into notes.
- Click a check chip to roll it as a d100 percentile, prefilled from the investigator or adversary in view.
- GMs can request a roll from players straight from a note.
- Notebook
- Investigator Builder
- Record an investigator's known Mythos spells in the Possessions step — choose from your spell library in a candlelit picker, or inscribe a new one inline.
- See and manage known spells from the play sheet's new Spells tab, each shown with its cost, casting time, and effect.
- Mythos Builder
- Build a library of Mythos spells — name, costs, casting time, and effect — in a new Spells tab alongside your adversaries and tomes.
- Add spells to a tome or adversary by name with type-ahead over your spell library, or write a brand-new spell inline without leaving the editor.
- Investigator Builder
- Investigator Builder
- Resolve a flagged skill’s end-of-session improvement step by step: roll the improvement check, then — only on a success — roll the gain and apply it.
- Or enter the improvement by hand and apply it without rolling, for when the table already rolled or the Keeper awards a flat bump.
- Read and update your investigator's backstory — Personal Description, Ideology, Significant People, and more — right from the bottom of the play sheet, staying editable even while the rest of the sheet is locked.
- Outfit a directly-entered investigator from the same gear shop the wizard uses — browse the era's catalogue, buy kit, and track cash against your Credit Rating.
- Mythos Builder
- Give each adversary special ability its own named entry with a short blurb, and attach a note to that ability for the full write-up. Pasted stat blocks split their named abilities into these entries automatically.
- Notebook
- Attach a note to a skill once and flip "Apply to all" — it shows on every investigator and adversary that has the same skill.
- Investigator Builder
- Investigator Builder
- Enter a finished investigator on one flat sheet — no wizard — with numbers taken exactly as written, then save it as ready to play.
- Paste a printed pre-gen straight from the book to land it on that sheet for a quick review before saving.
- Investigators made either way play, share, and drop into encounters just like wizard-built ones.
- Mythos Builder
- Stat a Mythos tome on one sheet — title, author, language, Sanity Loss, the dual Cthulhu Mythos gain, Mythos Rating, study weeks, and its suggested spells.
- Switch between your adversaries and your tomes from the landing screen; each tome lists with its language, Mythos gain, and study time.
- Pasted tome blocks now land straight in your tome list, and your tomes sync to your account across devices.
- Stat a generic creature as a template — switch Characteristics to Template and give each one a dice formula alongside its printed average, so it rolls fresh stats every time you drop it into an encounter.
- Encounter Manager
- Add combatants straight from your saved library — pick adversaries or finalized investigators and drop them into the scene.
- Add several of a creature at once; template creatures roll their own stats per individual.
- Encounters now save automatically and survive a reload.
- Investigator Builder
- Investigator Builder
- Roll a combined check: select two or more skills and grade one d100 against them all at once.
- Choose whether every skill must pass or any one suffices, and read each skill's result alongside the overall verdict.
- See every tens die on a bonus or penalty roll, with the kept die highlighted and the others struck through — in both the roll dialog and the log.
- Roll your Luck: a d100 against current Luck, graded like any other check.
- Add weapons to the play sheet from an era-filtered catalog in the Gear tab — picking one fills in its damage and attack skill automatically.
- Buy a weapon to spend from your cash balance, or Free-add it like any other hand-out.
- The 1920s and Modern weapon catalogs now carry the full core-book table — handguns, rifles, shotguns, SMGs, assault rifles, machine guns, and explosives — each with range, rate of fire, capacity, and malfunction.
- Browse weapons alongside the rest of your gear in one Gear-tab shop — each weapon row shows its damage, and adding one drops it straight onto the Combat tab with stats filled in.
- The Skills tab now lists every untrained skill at its base chance below your trained ones, so you can attempt any of them; flagging one adds it to your sheet.
- Specializations read in full everywhere — Fighting (Brawl), Science (Biology), Art/Craft (Acting) — instead of the bare skill name.
- Mythos Builder
- Stat an adversary on one sheet — characteristics, hit points, derived attributes, combat rows, skills, languages, spells, armor, and move, all entered straight off the printed block.
- Give a creature multiple physical forms — add a human form, a true form, or a larva/adult/elder progression, each with its own stats and attacks.
- Capture Pulp Cthulhu adversaries with an archetype, talents, and a Pulp Luck pool.
- Write up long prose abilities as notes attached to the adversary.
- Your adversaries are listed on the landing screen and sync to your account across devices.
- Paste a printed stat block straight from the book and have it land as the right entity — investigator, adversary, or tome — with the numbers taken verbatim.
- Review each parsed block before saving: rename it, switch its detected type, and see any bits that couldn't be mapped flagged as issues rather than dropped.
- Drop a whole multi-form monster in at once — the forms group into a single adversary.
- Investigator Builder
- Investigator Builder
- Roll skills and characteristics from the play sheet, with bonus and penalty dice.
- Push a failed roll for a second chance.
- Run a Sanity check that deducts the rolled loss and tracks how much you have lost this session.
- Flag skills for the end-of-session improvement check.
- Shop for gear at the table from the play sheet, with a running cash balance that drops as you buy.
- Free-add loot, gifts, and hand-outs to your kit without spending cash.
- Adjust your cash by hand any time; your balance and carried gear are saved.
- Run the end-of-session improvement check from the play sheet: every flagged skill rolls, and a success raises it.
- Preview each result before you apply, then commit the raises and clear your flags in one step.
- Attach your investigator to a campaign and your play-sheet rolls post to the table's shared dice log.
- Watch live initiative order, whose turn it is, and the round count while a session runs.
- Self-apply states like Dying, Unconscious, or Temporary Insanity, visible to the Keeper.
- Your Health, Sanity, and Magic Points sync to the Keeper live as they change in play.
- Export an investigator to a JSON file, or export all of them as a single backup.
- Import investigators from a file with a button or by dropping it onto the list.
- Roll a Sanity check without knowing the cost, then apply the loss from the roll log once the Keeper reveals it.
- Switch the play sheet between tabs and a single continuous scroll, with the tab bar jumping to each section.
- Spend Luck after a roll to buy it up to a Regular, Hard, or Extreme success, with the cost for each tier shown.
- Investigator Builder
- Investigator Builder
- Attach notebook notes to an investigator, its occupation, or any individual skill while you build.
- Investigator Builder
- Investigator Builder
- Investigators sync to your account and follow you across devices.
- Each build step now shows whether it's not started, incomplete, or done — with a checklist of what's left to finish it.
- See at a glance which steps still need attention, including a reminder to set the era before kitting out possessions.
- Investigator Builder
- Investigator Builderv0.4
- Initial release: build an investigator step by step — occupation, characteristics, and skills.
- Your investigators are listed on the landing screen; start a fresh one from the same place.
- Encounter Managerv0.3
- Initial release: run a scene with DEX-order initiative and HP and SAN tracked at a glance.
- Keep a roll log close at hand while the night's horrors play out.
- Campaign Managerv0.1
- Initial release: create campaigns, gather your cast, and open a case from one place.
- Sessions, roster, and shared threads live behind your sign-in and travel with you.
- Start and end a live session, then watch rolls and table chat stream into the live log in real time.
- Notebook
- Initial release: a markdown casebook cross-linked to every name, place, and clue.
- Notes and notebooks are shareable and sync to the cloud.
- Investigator Builderv0.4
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